80 Days / SPOILER-LIGHT GUIDE
Arriving somewhere new creates several tempting possibilities. Give the stop a purpose before letting every available activity compete for attention.
Look at the next connection first
Before choosing how to spend a stop, inspect the travel information currently available in the game. The relevant comparison is the whole next step, including any wait, rather than the apparent speed of a vehicle alone. Keep this grounded in the information on your screen. A route described in an old guide may not match the choices or story state of your run.

Choose a purpose for the visit
You might want information, a particular conversation or simply a chance to explore an unfamiliar place. Name the purpose so that the stop does not become a sequence of automatic selections. If the priority is a fast journey, make that explicit; if it is narrative discovery, allow the visit to serve that goal without treating every delay as a mistake.
Read consequences as part of the story
A choice that consumes time can still add context or create a memorable branch. Avoid assuming that the shortest visible path is always the most satisfying one. At the same time, notice the cost of your decisions if the current run is focused on the clock. The game’s attraction is partly the tension between these priorities, not a promise that every option is free of trade-offs.
Leave with a useful note
Before moving on, record one unresolved lead if it matters to you. A short note is enough; you do not need a complete account of the city. If you return in another run, that question can guide a different visit. This approach keeps a first journey open to surprise while giving future journeys a reason to take a new route.