Start Sorcery! with a Spoiler-Light Decision Notebook

Sorcery / SPOILER-LIGHT GUIDE

A few short notes can preserve clues without turning a branching adventure into a walkthrough. Record what your character knows and what remains uncertain.

Record observations in your own words

Sorcery! is built around choices that shape the continuing narrative. A notebook is useful when it preserves information you actually encountered. Write a short description of a person, place or warning rather than copying long passages. This keeps the note easy to scan and avoids turning the game into transcription. Do not add a solution found elsewhere unless you deliberately want that level of help.

Sorcery 2 official mobile screenshot showing the Kharé city map
Official inkle mobile screenshot. Image source. Rights remain with the publisher.

Mark the difference between a clue and a guess

A character’s statement may be incomplete, unreliable or open to interpretation. Record the statement separately from what you think it means. For example, a note can have one line for the observation and another for a possible connection. This makes it easier to revise your understanding without forgetting why you formed the original idea.

Use a small number of headings

Places, people and open questions are enough for most notes. A complicated filing system can interrupt the reading more than it helps. At the end of a session, move the most immediate question to the top. Keep spoilers from other parts of the series out of the same visible section if you want to preserve discovery.

Let the notebook support role-playing

Not every choice needs to maximise a resource or reveal all content. You can record why a decision suited the character you are playing. That gives a later replay something interesting to contrast with. The notebook should help you follow your own adventure, not quietly replace it with a list of supposedly correct decisions.

Take this into your next session

  1. Use place, clue and open question.
  2. Label guesses explicitly.
  3. Keep the next decision visible at the end of a session.